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Is there any way possible to animate sprites using just the logic bricks in Blender Game? I saw a video of this, but there wasn't much to build off of. The game I'm making involves 2D sprites that animate.

If possible, will a visual example be provided. If not, I'll take any response.

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Since nobody seems to answer i'll try.

There are built-in ways to animate sprites from a spritesheet using the texture properties. Unfortunately this feature is broken in some versions.

There is a python script that can do it.

A rather uncommon way that worked well for me is to put each frame of your animation on a separate plane(square mesh) and trigger a loop in "edit object-->change mesh"-actuator with numeric property counter.

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    $\begingroup$ A bit more of a description of the texture coordinate method and a link to the python script would be great. $\endgroup$ – Sazerac Jan 7 at 23:04

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