1
$\begingroup$

enter image description here

I am studying texturization and found this reference image. I would like to know if anyone could help me replicate the material shown on this "rabbit-astronaut".

I already tried to map using images in PS, and even reflecting images but it did not look similar. This texture appears to be more opaque.

$\endgroup$
  • $\begingroup$ Have you tried to simply mix a Diffuse (a bit yellow or maybe it's the light which is yellow) and a Glossy shader? $\endgroup$ – moonboots Aug 31 '18 at 14:06
1
$\begingroup$

Final

A little bit exaggerated to show the effect.

Final

Material

I've used only Principled BSDF shader. Most important thing is to use Rough material (1.0) with Clearcoat. You can manipulate how much reflection will be visible by changing Clearcoat value and/or change Clearcoat roughness also.

nodes

Lightning

I've used really simple setup without much of a thought for this example. 4 Area Lamps with different size, strength and Blackbody value (color).

lights

| improve this answer | |
$\endgroup$
  • $\begingroup$ but if i want to use this texture on a game character? i woulndt have all those lighints above him. what happens if I remove these lamps and just use the global? $\endgroup$ – SHRIMP Aug 31 '18 at 17:21
  • 1
    $\begingroup$ @SHRIMP please edit your question and add more information. What Game Engine are you willing to use? What does it mean "global"? HDRI lightning? Single color? If you want to see reflections you need lamps/environment. No matter what material/shader you will use. Or you can bake reflections. But again, please add more information of what exactly you want to achieve and where. For Blender you have an answer. $\endgroup$ – cgslav Aug 31 '18 at 17:44
  • $\begingroup$ alright! i ll add more details. just a moment $\endgroup$ – SHRIMP Aug 31 '18 at 18:37

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.