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Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily.

Before:

enter image description here

After:

enter image description here

How can I prevent it? The place where legs connect is character body, and its very weirdly deformed. Knees deform very well, but body doesnt.

Any help appreciated really.

This is probably caused because the bones are too closer to each other, but thats how I planned these legs to be.

Is it possible without changing plans?

EDIT:my blend file:

another screen of what im trying to avoid without success: enter image description here

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  • $\begingroup$ Please attach your .blend by uploading it with the official uploader $\endgroup$ – WhatAMesh Aug 31 '18 at 7:57
  • $\begingroup$ @WhatAMesh i looked in google and generally for official uploader but couldnt find so i used blend exchange hope thats fine. $\endgroup$ – Coo00000ode BREAKKKKERRRR Aug 31 '18 at 8:02
  • $\begingroup$ Well thats the official one I meant, sorry I should clip the link to my bookmarks and copy paste it $\endgroup$ – WhatAMesh Aug 31 '18 at 8:03
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I don't know a lot about the Skin modifier but it looks like the parentage was not good. If you apply the Skin modifier, then put your armature in Pose mode, then put your mesh in Weight Paint mode, you can see that the weight painting is not good, the legs control the hip, when they are not supposed to. Now you can correct with the brush.

enter image description here

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  • $\begingroup$ Hey, thanks for your post. I used weight brush and it changed position of my mesh parts. it doesnt appear red anymore, but its also not in the position i wanted it to be. i only could apply weight paint after applying armature and skin, and somehow i cant move the body anymore via moving bones in pose mode $\endgroup$ – Coo00000ode BREAKKKKERRRR Aug 31 '18 at 12:23
  • $\begingroup$ don't apply the Armature modifier, only apply the Skin modifier, because I'm not sure you can improve your rigging without applying the Skin modifier. Applying it will just give you a classic mesh. $\endgroup$ – moonboots Aug 31 '18 at 12:37
  • $\begingroup$ even after I apply skin modifier and weight paint it, armature seems to disconnect (when i move bones it doesnt move mesh) PS not sure if i was clear in thread but I wanted to make simple walking and moving legs deforms body as you see $\endgroup$ – Coo00000ode BREAKKKKERRRR Aug 31 '18 at 14:56
  • $\begingroup$ try to reparent it With Automatic Weight $\endgroup$ – moonboots Aug 31 '18 at 15:31
  • $\begingroup$ that doesnt do anything $\endgroup$ – Coo00000ode BREAKKKKERRRR Aug 31 '18 at 16:23

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