Im not sure if its possible but there are cases where changing pose (by moving/pulling bones) modify the mesh very uglily.
How can I prevent it? The place where legs connect is character body, and its very weirdly deformed. Knees deform very well, but body doesnt.
Any help appreciated really.
This is probably caused because the bones are too closer to each other, but thats how I planned these legs to be.
Is it possible without changing plans?