i am trying to find a way to aproach, animating a curve along a mesh surface, like having a wire creating a mesh. I thought about having a curve snapped along the mesh and then animate the wires. Do you have any reference tutorial or any idea how to aproach it? Here is a reference image:enter image description here

and here is a second: enter image description here

Thank alot

  • $\begingroup$ I guess what you want is not clear and need a little bit more explanation $\endgroup$
    – moonboots
    Aug 30 '18 at 16:12
  • $\begingroup$ Yeah i know, i dont have even have a reference video, i was asked from aclient that has a ed model of a head. if there is a way somehow to be created from wires. $\endgroup$ Aug 30 '18 at 16:15
  • 3
    $\begingroup$ Do you need to move the noodles or are they just lengthening along still curves? You can create some cylinders, then with Array + Curve modifiers, you increase the Count of the Array and the noodles will lengthen along the curves. If you put some Hooks along the curves you can also move the noodles if needed. Maybe those hooks could stick to invisible spherical shapes... $\endgroup$
    – moonboots
    Aug 30 '18 at 17:36
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    $\begingroup$ So why not create spiral curves, then you duplicate a cylinders along them with an array modifier $\endgroup$
    – moonboots
    Aug 30 '18 at 17:47
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    $\begingroup$ Somewhat related .. this tutorial using Animation Nodes $\endgroup$ Aug 30 '18 at 18:09

This tutorial deals with the animation of stuff along curves. Your model might be complicated to set up this up for, though.

Curves animated by Script


  1. Create a sphere.
  2. Create couple of curves with depth
  3. Use shrinkwrap modifier on each curve. In shrinkwrap modifier turn on "apply on spline" on the top bar.
  4. You can animate wires with bevel start/end option in curve panel.

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