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My character falls through the "stage" when I use cloth on his cape and pin it to the verices. How does one correct this issue? Forgot to add that my character and his cape are one piece

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  • $\begingroup$ if the cape and the character are one object, then the character is being cloth simulated as a whole. it then reacts to gravity and falls until it hits a collision object. can you provide the blend file? a simplified version is enough. $\endgroup$
    – aliasguru
    Sep 1, 2018 at 19:05

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If they are one piece (or mesh) then your character becomes cloth as well, he is not pinned and will therefore fall. You probably dont have a collision modifier set up on the stage as well.

Separate the meshes, add a collision modifier to your stage and the character and parent the cape to your character. That should solve it.

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  • $\begingroup$ How does one split a mesh? $\endgroup$ Aug 31, 2018 at 3:21
  • $\begingroup$ select all vertices of the part you want to separate, then press ctrl+p and choose selected. the mesh is now split $\endgroup$ Sep 1, 2018 at 18:11

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