Here it is pulled from the archive.is (all Ideasman42 cited):
Overview
The official blender.org embeds a Python interpreter (CPython 3.x). This makes sense from the perspective of a user, who's primary needs are to have an application which can be extended with scripts.
However from the perspective of a Python developer, it can be useful to being Blender into your existing scripts and access its feature set.
The option to build Blender as a Python module is not officially supported, in the sense Blender.org isn't distributing it along with regular releases, Currently, its a build option you can enable, for your own use.
Rationale
This is a build option to be able to import blender into python and access its modules
Possible uses include:
- rendering animations.
- image processing using Blender's compositor.
- video editing (using Blender's sequencer).
- importers, exporters (convert 3D file formats).
- development, accessing bpy from Python IDE's and debugging tools for example.
automation.
This is mainly limited to features which can be usable in background mode, so you cant for instance do OpenGL preview renders.
Prerequisites
OSX
get Python3.6-Framework from Python.org and install it.
Building
Assuming you have a CMake out-of-source build setup, see: http://wiki.blender.org/index.php/Dev:Doc/Building_Blender/Linux/Ubuntu/CMake
Change these CMake options from the defaults:
WITH_PYTHON_INSTALL=OFF
WITH_PLAYER=OFF
WITH_PYTHON_MODULE=ON
Everything should build as normal except in the cmake directory you will have ./bin/bpy.so
instead of ./bin/blender
Installation
Linux
System Wide Install
You may want install the module to the systems Python path, eg:
/usr/lib/python3.6/site-packages
For a system wide installation:
WITH_INSTALL_PORTABLE=OFF
note, PYTHON_SITE_PACKAGES
will be used as the target path, but this is auto detected, nevertheless, you may want to modify.
Once these optiosn are set, run:
make install
Local Install
Alternately you might want to use your user Python path (see https://www.python.org/dev/peps/pep-0370/)
$HOME/.local/lib/python3.6/site-packages
For a local install use the following options:
WITH_INSTALL_PORTABLE=ON
CMAKE_INSTALL_PREFIX=$HOME/.local/lib/python3.6/site-packages
Once these optiosn are set, run:
make install
Windows
copy bin\bpy.pyd C:\Python36\Lib\site-packages\
copy bin\*.dll C:\Python36\Lib\site-packages\
del C:\Python36\Lib\site-packages\python36.dll
xcopy /E bin\2.79 C:\Python36\
OSX
After compiling and "make install", copy needed files to your python framework
cp ./bin/bpy.so
/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/
cp -R ./bin/2.79
/Library/Frameworks/Python.framework/Versions/3.6/lib/python3.6/site-packages/
Note. Unlike on *nix C:\Python36\2.79
is not in the site packages, this is because of a difference in how Windows finds the scripts path and should eventually be fixed.
Testing
This allows 'bpy' to be imported from python or other applications/IDE's which embed python, eg:
python -c "import bpy ; bpy.ops.render.render(write_still=True)"
This runs in background mode and has similar restrictions to running a script:
blender --background --python test.py
Troubleshooting
The Python version requirements are the same with building a regular blender binary (if Blender us using Python3.6 then there is NO WAY to use another version - 2.7/3.2/3.6 will all fail).
On Windows, you probably won't want to use a debug build, since this requires a debug python installation (python36_d.dll rather then python36.dll), so while it can be made to work, its more trouble.
WITH_PYTHON_MODULE
option. $\endgroup$