I made procedural texture, but it is only visible in material viewport shading but not in rendered view or rendered image.
Can anyone please advise me what is wrong?
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
The problem is with the 'Add Shader' node before the color ramp node. This is because the 'fac' input to the color ramp node should be a value. Instead the 'Add Shader' node gives a shader which the colorramp node can't understand properly.Also, ideally the 'Add Shader' node should take shaders as inputs instead of color or values.
In the place of the 'Add Shader' node, use 'Math' node and change it to add.Math node can be accessed by Converter>Math