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Basically, I have an object with an array and then a curve modifier to create a conveyor belt that I want to use in Unjty. In Blender, this animates fine by moving the object along the X axis, but of course this just ends up being an X axis translation in Unity. Is there any way to just bake the mesh's animation to keyframes? And if not, is there a reliable way to get animated conveyor tracks into Unity from Blender?

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  • $\begingroup$ Using bake action should work for you. $\endgroup$ – sambler Aug 29 '18 at 10:02
  • $\begingroup$ Unfortunately that doesn't work because it just maintains the same single lateral motion as originally animated. I need something that will bake the conveyer animation, not an object moving along a straight line. $\endgroup$ – BluetoothBoy Aug 29 '18 at 13:43
  • $\begingroup$ see if this helps: blender.stackexchange.com/questions/64215/… $\endgroup$ – m.ardito Aug 29 '18 at 15:14

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