I'm looking for a working way to export correctly a rigged character from blender to NUKE 11. I've tried a lot of formats,like :
ALEMBIC : it worked partially. It means that the mesh is exported correctly to NUKE,but without the armature.
FBX : NUKE crashes everytime if I use FBX 6.1 ASCII. Instead,when if I use FBX 7.4 Binary mesh AND armature are not imported at all. Maybe the mesh and the armature should be configured in some specific way in blender ?
DAE : NUKE says that this format is not readable.
So,what ? thanks.