I'm (fairly) new to blender but want to create assets to be usable in Unity.
Here are my 3 questions:
Which parts should you do in Blender and which in Unity? An example is materials I assume? since they don't translate well/at all into the Unity environment from what I read so far.
Which parts of Blender can I "dismiss" if I only create assets for Unity? Like lighting or camera angles.
Are the known bugs or "big pitfalls" to consider when using Blender for Unity?
I ask these questions to know on what to focus when learning Blender (I will get the dismissable parts eventually but for now my time schedule is tight so I would like to know which functions I can dismiss for now).