This is tough one for me... Althrough I have been using Blender only for a week, about 80% of that was wasted on trying to do what I described in question title.
I have made small stickman with low amount of vertices. Basically it has 2 calves, 2 thighs, 2 forearms and 2 arms + 1 body == 9 vertices (and 9 bones).
It's easy to add armature at this point, but my problem is, I want head that looks like a ball. 100% rounded.
UV Sphere with "smooth vertex" does the job.
But here I encounter a problem: I cant add it to my stickman. I use SKIN modifier (which I later use to add Armature, it has button for it) on my stickman
This seems to add vertices or something similar to vertices. But anyway - it lags my blender if I have joined Head (Uv Sphere) to body (stickman) simply because of the amount of vertices that UV sphere has.
So I did something like that as workaround:
created normal stickman without head.
added skin modifier and armature.
pressed apply on skin modifier.
added head(uv sphere) and joined (ctrl + j) head with body.
But then, my armature wasnt connected to the head. If I moved body, it would move without head, regardless of head being before joined to body with ctrl+J. How can I achieve it?
How could I achieve what I need?
Thanks a lot!