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I can't seem to find the place, in Blender 2.8, where node-based addons lived in previous versions of Blender, such as Animation Nodes and Sverchok. Does anyone one know where that editor went, if it's being taken out for good or if something else is being developed?

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  • $\begingroup$ blenderartists.org/t/where-is-node-editor-in-the-latest-builds/… $\endgroup$ – WhatAMesh Aug 27 '18 at 21:51
  • $\begingroup$ Thanks @WhatAMesh but I've already read that forum entry and they're talking about the shader/material node editor, which is not what I'm looking for... I need to develop a node-based addon but, unless I'm mistaken, it can't live in the shader editor because my addon has nothing to do with shaders? $\endgroup$ – prubini87 Aug 27 '18 at 21:54
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    $\begingroup$ As soon as you register a nodetree class, a new node editor for that class will be created.. The API will probably still change a bit, but you can check Jacques Lucke's github.com/JacquesLucke/everything_nodes_prototype for more info. $\endgroup$ – Secrop Aug 27 '18 at 22:05
  • $\begingroup$ Oh, that's great! Thanks @Secrop, just what I needed to know. :) $\endgroup$ – prubini87 Aug 27 '18 at 22:07
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As stated by @Secrop: "As soon as you register a nodetree class, a new node editor for that class will be created..". I haven't tested it but at this point, since Blender 2.8 is still under development, I hold this to be the answer to my question.

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That small drop down option next to object and choose the node editor you need such as Shader Editor.

Or by hitting Shift + F3

As @prubini87 mentioned, if there are no nodes created the area will be empty.

enter image description here

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