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I am trying to make an extruded version of this image of Gary Smith,

enter image description here

so I used GIMP to cut him out of the picture and exported the path as an SVG file, and imported it to blender and set it as 2D. But when I try to texture it, I get a completely black model.

enter image description here

How do I texture it?

Edit Mode:

enter image description here

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  • $\begingroup$ Have you UV Unwrapped it? $\endgroup$
    – AshKB
    Commented Aug 27, 2018 at 7:18
  • $\begingroup$ @AshutoshBudhdeo I tried selecting all the vertices and pressing U, but nothing happened. I'll edit my question to contain a screenshot of edit mode $\endgroup$
    – romoon
    Commented Aug 27, 2018 at 7:20
  • $\begingroup$ Can you see the Unwrapped model in the UV Editor? $\endgroup$
    – AshKB
    Commented Aug 27, 2018 at 7:22
  • $\begingroup$ @AshutoshBudhdeo I cannot $\endgroup$
    – romoon
    Commented Aug 27, 2018 at 7:23
  • $\begingroup$ @AshutoshBudhdeo Alright, I added a photo of edit mode to the post. $\endgroup$
    – romoon
    Commented Aug 27, 2018 at 7:25

1 Answer 1

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If i understood the question here are steps follow it

  1. Import the SVG file

  2. Convert the curve to mesh by press Alt + C and select curve from Mesh

  3. Go to edit mode Press U and select Project from view (Bounds)

  4. Make a new window as node editor and connect the image.

  5. Assign the material to the mesh.

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