So I've been messing around in Blender on an off for a few years and just recently started putting in the work to actually improve.
When messing with materials and texturing I've found the Poliigon add-on and free materials indispensable. It's super fast to throw PBR quality materials on meshes and be done with it.
However it has its limitations and I hate the pricing model for it.
I started looking into Substance Source/ Painter and it seems like the right way to go for better quality but the workflow of taking things in and out of each program, the back and forth seems very inefficient.
Am I missing something here that makes this process easier or faster than what Poliigon offers? Or why there aren't more options for Plug and Play material libraries out there?
Any tutorials or training path recommendations would be greatly appreciated, thanks!