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So I'm trying to make a material by using two maps: diffuse and transparency map but I can't get these two maps to work together.

This is how my nodes and specific textures are looking.

https://i.sstatic.net/g4lZ0.jpg

I hope that the issue is perfectly visible. I just want to "cut off" this black part of flag to make it look like a torn fabric by using diff and trans like in PBR.

Thank you.

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1 Answer 1

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The last node, that you need to plug into material output is a Mix node, that mix your material node(diffuse, principled ets) and transparent node using mask:

enter image description here

Full setup:

enter image description here

Next you can plug more complex material instead just diffuse node. For example, principled, just keep mix with transparent node at the end:

enter image description here

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  • $\begingroup$ Thank you very much! I think some time will pass when I'll finally understand how transparency is working in nodes but for now, thank you! $\endgroup$ Aug 26, 2018 at 22:32

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