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In short, I have a plane, with an image texture on it, which will act as a flower.
My question is, since I need 21 different flowers, can I duplicate that first plane (flower), on which I already have set up a node tree, so that the duplicated one shares the same node tree but has different image (texture)? That would mean also for the next 20 planes (textures)?
Or do I need to keep adding plane by plane, applying textures on each one of them, and for each have 21 node trees (that are basically the same).
Just for the records, if it means anything for this process, I intend to group those flowers in one group, which would act as particle emitter, so that I end up with an animation of falling flowers (i would set one big plane as emmiter of particles, which i would ofcourse link them to the group, which would made the particles to be the actual flowers, that would fall randomly...)
Please, anyone knows if I can duplicate that way, and how? It would simply save me a lot of time.
Thanks a lot!