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In short, I have a plane, with an image texture on it, which will act as a flower.

My question is, since I need 21 different flowers, can I duplicate that first plane (flower), on which I already have set up a node tree, so that the duplicated one shares the same node tree but has different image (texture)? That would mean also for the next 20 planes (textures)?

Or do I need to keep adding plane by plane, applying textures on each one of them, and for each have 21 node trees (that are basically the same).

Just for the records, if it means anything for this process, I intend to group those flowers in one group, which would act as particle emitter, so that I end up with an animation of falling flowers (i would set one big plane as emmiter of particles, which i would ofcourse link them to the group, which would made the particles to be the actual flowers, that would fall randomly...)

Please, anyone knows if I can duplicate that way, and how? It would simply save me a lot of time.

Thanks a lot!

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marked as duplicate by Leander, Duarte Farrajota Ramos May 15 at 23:16

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

  • $\begingroup$ Could you show your current nodetree and the implementation of the texture in the shader? I'm not sure what's the part that involves "animation". Did you already considered to use Node Groups for this taks? Here's a possibly related question: blender.stackexchange.com/questions/91354/… $\endgroup$ – Carlo Aug 30 '18 at 13:39
  • $\begingroup$ Hello, and thanks for commenting! I dont think the link you sent me is the case. Well, i am not at this moment anywhere near my working station, so i cant really remember exactly every node setup, but basically, i have a plane on which there is a texture uv mapped on, (texture is flower), so that plane simply acts as a set up for my flower(s), and has a node tree with some nodes effecting it to make it spicy, usuall stuff. But since needed 20 more planes (flowers), with the same node effects( its just that i need texture variations), i went on and copy/paste node tree on second plane and so on $\endgroup$ – Tomili Aug 31 '18 at 1:28
  • $\begingroup$ So you see its a long way around....and later i had those 21 planes(flowers), removed on each witb nodes the plane visibility so i only end up with the flower (texture) as i need the to be falling in animation, simple as that. I group all those planes, and appliead a particle effect on a group, and thats that (another big plane acting as a emitter). Its just that i dont know how to, through all those planes, i have the same node tree effect, except i only needed texture to be different( same planes) $\endgroup$ – Tomili Aug 31 '18 at 1:32
  • $\begingroup$ The whole "node tree with some nodes effecting it to make it spicy" part can be Gruoped as shown in the linked question. You'll then just have to set up a different input texture for each material, as the other part is shared acoross all the materials. Is this a path you already followed or you tried but didn't worked? $\endgroup$ – Carlo Aug 31 '18 at 1:40
  • $\begingroup$ No. I did it with copying the node tree from the first object, and then making instances of the same 21 times more, and then ctrl+v in the node tree of others. Then, i would just change the texture in those individual objects (node trees) and add different one. Longer way? $\endgroup$ – Tomili Sep 5 '18 at 20:58