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I imported a mesh to play around with it and I tried to animate it so it put bones in it. When I am in editor mode everything looks right but when I change the mode the bones of the torso are moving out of the mesh:enter image description here

I was able to find something in the Internet but it didn't work. Thank you!

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You have a bit messed up your armature in Pose mode, so you need to switch back to Pose mode, select all your bones, then alt s, alt r, alt g (reset scale, rotation and location)

enter image description here

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  • $\begingroup$ Thank you!! How can I avoid this in the future? $\endgroup$
    – user61616
    Commented Aug 25, 2018 at 14:37
  • $\begingroup$ if you don't go in Pose mode, it won't happen. Once you go in Pose mode, you can move your bones as much as you want, record the new poses with keyframes, go back to the initial pose with alt r s g, etc... you should learn all this with animation tutorials $\endgroup$
    – moonboots
    Commented Aug 25, 2018 at 14:39

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