I am working on a project where I need this glass material that has frosted glass on the outside. I have tried numerous node setups but they all seem to look off. I have tried glass bsdf with just about all roughnesses, glass bsdf mixed with translucency, glass shaders downloaded from the internet (like chocofurs node groups), but I can not seem to get the materials right.

Here is an imgur link to two versions that I have tried and rendered. https://imgur.com/a/kyuQ4Aj

Here is an imgur link to the actual object I'm trying to recreate. https://imgur.com/a/WpVmPJT

Any help would be greatly appreciated.

  • $\begingroup$ Objects will appear flat if rendered in a plain environment. Try adding an HDR environment for the illumination or add some objects around the glass to be reflected and/or cast shadows to put it into some context rather than a uniform white environment. Also, objects in the real world have flaws and imperfections - try including some noise in your material to add some natural variation to the glossiness and roughness. $\endgroup$ – Rich Sedman Aug 25 '18 at 8:15
  • $\begingroup$ I actually am using an hdri. The white background is just something I added to make it like a product shot. And thank you for your help! $\endgroup$ – GreatBlackShark Aug 25 '18 at 23:26

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