I'm using AMD ProRender and I can't get it to render a texture I applied to a cuboid properly. This is my node graph and material properties panel: enter image description here

And this is what the render looks like:

enter image description here

Basically the floor should have a damaged concrete texture. I'm probably being an idiot and overlooking some setting. What am I doing wrong or how could I proceed to troubleshoot this?

  • 2
    $\begingroup$ Did you UV unwrap it, or did you tell the render to use some other texture coordinates? $\endgroup$ – David Aug 23 '18 at 12:14

When UV unwrapping, I hadn't selected all the sides of the object. Press A to select everything, then U to unwrap it all. Marking seams and unwrapping does nothing when there is nothing selected and there is no error message.

  • $\begingroup$ This is the answer. I just had to select all faces before unwrapping and now in can display the texture. Is it unclear? $\endgroup$ – Andreas Hartmann Aug 23 '18 at 13:22
  • $\begingroup$ It's better with your comment now, makes the procedure more consistent $\endgroup$ – Mr Zak Aug 23 '18 at 22:02

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