I'm creating a large ocean with the Ocean Modifier for a still render. I need the ocean to be fairly choppy but find that the only way I can get it fairly choppy is if I repeat the texture 5 time in both X and Y direction as per image below.

enter image description here

This makes the texture look very repetitive. Is there a way that I can create a large size ocean with lots of choppy waves that are not an exact repeat?

  • $\begingroup$ Perhaps you can break repetition a little with a displacement modifier on top of the ocean simulation $\endgroup$ – Duarte Farrajota Ramos Aug 23 '18 at 11:04

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