I want to replace/overlay the faces and the bodies of the people that are in a video clip with a series of 3d characters of the same size and shape.
I set up 8 tracker points for the character's face and eyes in the Movie Clip Editor. The solve camera motion gives a value of 0.6,as you can see below...
After that I have added a camera solver constraint to the head/neck/clavicles bones of the character...
but when I play the animation I see that the mesh does not move correctly according to the movements of the girl that's behind it,rather it breaks. Can someone explains what can I do to fix this ?
Here you can see a video to better understand what happens. And here you can give a look inside the blender file. thanks.