0
$\begingroup$

hello i'm working in cycles blender and the changes i made to my eyebrows in node show in the material viewport but not the render viewport, screens below. any suggestions? i don't think i unwrapped anything, is this causing the issue? i'm new to cycles, thank you in advance.

enter image description here

enter image description here

EDIT:::

i fixed it somewhat, but do you notice the lightening of the skin color around the eyebrow? anyone know how to fix this part? enter image description here

$\endgroup$
  • $\begingroup$ about the eyebrow, I'm not sure about your node organization, maybe plug the Image Texture and the Transparent shader into a Mix shader, and use the alpha of the Image Texture as the factor of the shader? $\endgroup$ – moonboots Aug 22 '18 at 10:29
  • $\begingroup$ thanks moonboots this worked. tell me how i can upvote you and i shall! $\endgroup$ – Solus Sum Aug 22 '18 at 21:28
0
$\begingroup$

Plug the Image Texture and the Transparent shader into a Mix shader, and use the alpha of the Image Texture as the factor of the Mix shader.

| improve this answer | |
$\endgroup$
0
$\begingroup$

solved, had to add in the mix shader like moonboots said enter image description here

| improve this answer | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.