I have a model in Blender that is rigged and animated. The object is not at the origin, and I would like to move it there. I can move the object to the origin by selecting the armature bones and transforming them until the object is at the origin, however, when I start playing an animation or export the file, the object snaps back to its original position (as I'm assuming is defined by the animated key frames). How can I translate an object, animations and all, to the origin without affecting the animation?


1 Answer 1


Do it by make your armature an Root bone.
1. Select your Armature
enter image description here 2. Press Tab to enter Edit Mode
enter image description here 3. Press Shift + A To add new bone. Name it Root or whatever you want
enter image description here 4. Parent your current Root bone (which mean if you move it, the whole armature will move with it) to your new Root bone you just add.
Select your current Root bone, then Hold Shift and select new Root bone.
Press Ctrl + P then select Keep Offset enter image description here 5. Now you can move your new bone to the origin and whole armature will go with that.

  • $\begingroup$ I did this, and the same issue happens $\endgroup$
    – widavies
    Aug 21, 2018 at 2:01
  • $\begingroup$ nevermind, I was able to get it working, make sure you use pose mode when making changes to the root bone. $\endgroup$
    – widavies
    Aug 21, 2018 at 2:16
  • $\begingroup$ yeah. i forgot to told you that. $\endgroup$
    – Ryo
    Aug 21, 2018 at 3:15

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