Is it possible to have true transparency?
I have modelled a house with four walls and I want to do a section zoom where, at the beginning, I have the walls solid, but one gradually gets transparent.
I have animated a solid and a transparent material through a mix shader, but my problem is that when it's transparent the edges of the walls still have black shadows
I have tried to find some render settings that will remove those "ghost-shadows" but without any success.
I don't want the "hard clip" like the one that we get with the "restrict rendering".