I am still an amateur to blender and I usually use automatic weights for my Character's armatures, but this time I have encountered a problem in which the automatic weights makes so a bone has a way larger influence radius than it should. how can I fix it?

Here's a video of me demonstrating the problem https://www.youtube.com/watch?v=7wGtnDnQXYw&feature=youtu.be

  • $\begingroup$ you often need to make some correction after parenting, either with the brush in Weight Paint mode, or with the Vertex Groups list in Properties > Data > Vertex Groups $\endgroup$ – moonboots Aug 19 '18 at 15:03
  • $\begingroup$ Could you upload your .blend file on blend-exchange.giantcowfilms.com so I can check and try to help you? $\endgroup$ – Tak Aug 24 '18 at 12:33

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