I'm really noob with Blender and 3D modelling in general. I started modelling a *very* low polly car, and I wasn't careful at all about the topology, little by little I started adding some more detail to some parts, and end up trying to fix the topology also. I'm having the impression that maybe this is not so easy as to start with a good topology from the beginning.
I'm currently trying to make the arc of the wheel resemble a semi-circle, right now is aproximated by eye.
But till now I'm clueless about how to reorder those vertex so I can make the flow of the mesh start from the arc of the wheels to the rest of the body, this kind of flow:
Some more views of the car if needed: