0
$\begingroup$

I have two faces, the should make a straight plane, but I want to keep the mesh without Ngons. Is there a way in which I can align the 3 (6 counting the ones behind) vertices into doing a straight line non parallel to an axis?

The vertex are aligned by hand

| improve this question | | | | |
$\endgroup$
1
$\begingroup$

I have realized what can be done. Scale it on the z axis to 0, and then rotate the whole selection.

| improve this answer | | | | |
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.