I used Python to generate an image texture which consists of a single row of colored pixels. The pixels each encode the color of a star, of which there are 119,617 (modeled as a particle system).
Trouble is, when I open the generated image in the UV/Image Editor panel, the pixels colors don't show.
I can see their alpha values if I switch to Alpha-only view mode, and I can click on the pixels to get their RGBA values (which are correct, and which are accompanied by a square showing the color itself).
Is there anything that might cause this issue? A setting that I can change to correct it?
Thank you in advance for any insight you can give!