This is a very special question i'd imagine ;)
I have a base shape, that uses a particle system with pyramids on it.
Im triyng to add a gradient to the pyramid-spikes.
This efffect by itself can be easily done in a material for the particle.
BUT: The fade on the pyramids will only be a part of a more complex material for the whole shape.
Currently i convert the particles into a mesh and then join them into one object to achieve this.
I currently have no way to achieve the gradient on each pyramid, but also have control over the material of the whole shape.
But this only works partially, since i dont have a sperical shape.
Any ideas on how to solve this problem are well appreciated.
Thanks in advance :)