I'm having issues when importing objects from other software like Marvelous Designer.
The material color isn't the one I choose to be. I've made some research and it appears that Blender "correct" the Gamma value to be in sRGB space. Problem is I already choose my colors from a sRGB space (in Photoshop) and don't want it to be "corrected" afterwards.
My question is there a way to avoid this correction when importing objects?