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I'm having issues when importing objects from other software like Marvelous Designer.

The material color isn't the one I choose to be. I've made some research and it appears that Blender "correct" the Gamma value to be in sRGB space. Problem is I already choose my colors from a sRGB space (in Photoshop) and don't want it to be "corrected" afterwards.

MD Color

Blender Color

My question is there a way to avoid this correction when importing objects?

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I did find a solution to my problem. It isn't the most optimal but it will sure help, if any one have the same issue.

0 . Import your object

  1. Go to the “Scene” tab
  2. Go to “Color Management”

https://imgur.com/sC6uXDu

  1. In “Display” change from “sRGB” to “None”

enter image description here

  1. Go to the “Render” tab
  2. Go to “Bake”

enter image description here

  1. In “Bake Mode” change from “Full Render” to “Texture”

enter image description here

  1. With your mesh selected go in “Edit Mode” and Unwrap your Object if it’s not already done. Here I use Smart UV Project to be fast. Then Bake and save the image result with F3 or on the menu.

enter image description here

  1. Go back to the “Scene” tab
  2. Change “None” to “sRGB”

enter image description here

  1. Go the “Material” tab
  2. Remove all material except one (doesn’t really matter which one is it)

enter image description here

  1. Go to the “Texture” tab, add a new texture with “Image or Movie” type
  2. Select your Bake result image (it’s already in Blender so you don’t have import it)

enter image description here

You’re done. I didn’t find anything else to avoid all that process right now. It’s fine for me because I also use the baked image as an IDmap.

Note: On my viewport the material show the exact colors because I selected “Shadeless” in the Material proprieties.

Hope it will help.

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