The one with no subsurf modifier and using a bevel modifier for edge smoothing or the one with subsurf modifier? Because I hate the way subsurf modifier adding a useless edge loop in a flat surfaces and it is much harder to create a hole in it. So I'm asking any tip for this type of modeling?with subsurf modifier without subsurf modifier

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    $\begingroup$ It is personal opinion and may vary for project requirements but I opt for Smooth shading with Auto Smooth enabled at 30 degrees and then use Bevel modifiers. $\endgroup$ – rob Aug 17 '18 at 9:20

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