for my project I have an object on a shadow catcher ground-plane. Now I want to render my object only that casts a shadow onto the ground. The object shall be on a white background while still being in filmic color mode (for HDR reasons).
The reason that this does not work, is because there's no problem with the half-transparency caused by the shadow catcher.
Now my problem: If I composite my scene using the "Alpha over"-node, my background will never be completely white due to the filmic color management. However, if I lay the render over a very high intensity background, the shadow vanished because it's not dark enough to darken down the white.
That way I have the choice between a white background with a just barely visible shadow or a grey background with a visible shadow.
Does anyone have a solution for that problem or am I stuck using the default color management?
Thanks in advance.