I was done with sculpting the detail in Mulitres lvel 5 on my humanoid when I noticed that some edgeloops on the thinghs are bad for animation.
I cut the model in half and adjusted the edge loops, then added a mirror modifier.
The merging vertices were not all aligned so I thought I can just scale the x to 0 to have them all on one plane and then add the mirror modifier.
But when I adjust the merge limit on the mirror modifier it shows that some vert merge together faster than others - so they are still not all on the same x Value.
Anyone know why?
PS: The holes do not show on level 0 of the humanoid, but If I up the level of Multires the holes (or the messy structure if the merge limit was too high) are visible.
Edit: Gif to illustrate it