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Ok, I dont know how to describe this other than a low poly fire sort of deal - imagine this

enter image description here

but animated, so with a particle system of the cubes constantly separating/floating out of the big mesh: https://www.youtube.com/watch?v=ypRlkByjSbA

Normally what I would do is just animate like 3 cubes as separate objects moving in a loop "out" of the base object, but I have a transparent material and need to make it look like parts of the base are ripping away:

enter image description here

How can I do this? Im in cycles

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