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I'm new at lighting and texturing, so I've likely done something catastrophically stupid.

Got a relatively simple scene, a hockey puck slides along the ice. Started trying to add some volumetric lighting only to find that none of the textures are receiving light. When I turn Ambient Occlusion on, they all show up at full value. Ambient Occlusion off, everything goes dark.

I'm hoping this is as easy as I've accidentally touched a setting I wasn't supposed to or linked a node incorrectly, but I've uploaded the .blend since I have no clue where to begin with cause/effect on this.

Any help you can offer this despondent n00b would be appreciated.

  • Blender 2.79b
  • Cycles Renderer
  • using the Filmic Blender color management add-on, but I've found no indication that it's the culprit.

EDIT 08/15/2018: I've discovered a new development. Objects with emission shaders WILL affect scene lighting, but specifically not lamps.

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You were only displaying the first layer in your viewport. Make sure to highlight both layers when previewing.

Highlight both with the Shift key

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  • $\begingroup$ Interesting. I didn't even realize those lights had ended up on that layer. Much obliged. $\endgroup$ – Paul Moore Aug 16 '18 at 0:33

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