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In Blender Game Engine, version 2.79, an object has a test Keyboard sensor, with an And controller, that activates an Edit Object actuator to add an object. This works fine. However, when I added a Ray sensor, the same actuator now adds three copies of the new object instead of one. This should a forteriori add one or zero objects, because it is the same logic plus requiring the Ray sensor. So why is it adding three objects at a time?

Ray sensor deactivated, one blue object added: Ray sensor deactivated, one blue object added.

Ray sensor activated, three blue objects added: Ray sensor activated, three blue objects added.

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  • $\begingroup$ what is it ?? forteriori, i can't understand ! $\endgroup$
    – user58715
    Jul 8, 2019 at 14:04
  • $\begingroup$ can you upload your blend to review ? Upload Blender Stack Exchange $\endgroup$
    – user58715
    Jul 8, 2019 at 14:07

1 Answer 1

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1. Your Ray sensor should be set to Tap to prevent any extra pulses.

2. Your Ray sensor's option Invert is turned on, I don't think this option needs to be on, unless there's some other logic that I'm not getting and the option is internationally turned on.

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