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I am making a game in the BGE and I don't want my character going off the platform. I have is set to quit the game when that happens (I am going to change that later), and the walls let him pass right through. How can I prevent that?

Passing right through

I want him to stop at the walls. Here is the logic:

Logic bricks

What am I doing wrong?

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Is your character have "Static" physics? If yes,just change character's physics to "Dynamic"here

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  • $\begingroup$ yes. that worked. I don't know much about blender. Thanks $\endgroup$ – EthanZone Coding Aug 19 '18 at 15:38

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