I made a character with a skeleton that needs to be exported as an .FBX to Unreal Engine 4. There are multiple objects in the hierarchy that make up the full object. I need these objects to export in one file, but as seperate objects so I can texture each on individually. I could texture the objects in blender, but the materials are already premade and cannot be exported from UE4. How could I export them as one file, but able to edit each individual object in the engine?

  • $\begingroup$ Is your character currently one object? $\endgroup$
    – WhatAMesh
    Aug 13, 2018 at 20:02
  • $\begingroup$ No, it's made up of multiple different objects. $\endgroup$ Aug 13, 2018 at 21:23

1 Answer 1


Use Batex plugin. which can be obtained here:



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