I want to make a plane as the shape for a cylinder object and then turn that into a cylinder. This can be done by extruding, which can also be used for straight objects like skirting borders.
But extrude+rotate for a cylinder is a lot of steps (number of sides for the cylinder) and requires cleaning up of some "internal" faces and duplicate vertices, I also got some faces with flipped normals for some reason. Is there a built in operation to do this?