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I have curve and plane with modifiers array and curve. I can not get the exact plane guide on the curve, sharp verticles. Anyone help?

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Instead of array and curve on a plane, you could use a "straight" simple curve as a bevel object of your main curve, as shown below:

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to animate the "shape" to follow the "curve", with all straight angles, you could just animate the start/end bevel factors, es:

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subdividing the "path" curve more, in particular near the corners, will give more control on how the tip/end of the shape will follow it.

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  • $\begingroup$ But if I want after make animation in this array and mesh then i can't? $\endgroup$ – pix Aug 12 '18 at 9:13
  • $\begingroup$ ? I didn't get exactly how you want to animate this shape, later. Of course you can animate all of both curves settings, or you could of course convert the resulting shape above, made of curves, to a mesh and then animate that somehow, but it could depend on what you need to do... $\endgroup$ – m.ardito Aug 12 '18 at 9:16
  • $\begingroup$ I mean snake animation for curve $\endgroup$ – pix Aug 12 '18 at 9:22
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    $\begingroup$ since you had a curve even with the array/curve modifiers, how did you try to animate the "snake" before? the issue with the shape not following exactly the sharp corners could be a different one...? If yes, ask another question on that specific topic: it would be what this site requires, and you also would get much better answers or hints... $\endgroup$ – m.ardito Aug 12 '18 at 9:25
  • $\begingroup$ I make curve. I apply location. then i make plane and add modifiers array, curve in this plane. I clear location. In modifier curve i choose first curve, and animate array. $\endgroup$ – pix Aug 12 '18 at 9:28

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