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I facing the problem that I get artifacts around areas where polygons are close together when zooming out: this is also visible in rendered shading. It seems like some of the polygons disappear:enter image description here

This does happen with polygons from the same mesh and polygons of other meshes as long as theyre close together. I checked the normals which are fine. It is fine when I frehsly reopend blender and open the scene but after editing the mesh just a little the artefacts reoccour. I already tried making a completely new scene and importing the mesh but the artefacts also happen then.

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  • $\begingroup$ Looks like edge problems to me, please upload your .blend $\endgroup$ – WhatAMesh Aug 11 '18 at 20:30
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    $\begingroup$ Have you checked the views near and far plane? Does this occur when rendering as well? Could it be z-fighting (maybe caused by a solidify modifier). $\endgroup$ – Leander Aug 11 '18 at 20:32
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    $\begingroup$ @WhatAMesh here is the .blend drive.google.com/open?id=1P3TJo42edrd2tv_zHiU1cLWnWzmQ69ne $\endgroup$ – Chris Aug 11 '18 at 20:41
  • $\begingroup$ @Leander it happens in rendered shading but not when rendering, $\endgroup$ – Chris Aug 11 '18 at 20:42
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Your mesh is fine, but it is way too big in blender dimensions, you should scale it down quite a bit. enter image description here

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  • $\begingroup$ Oh I see, as I'm beginner I used a premade generic human 3D-model to model this mesh around and it apparently had pretty big dimensions. Thank you I will keep and an eye out in the future to not go too big in dimensions $\endgroup$ – Chris Aug 11 '18 at 20:55
  • $\begingroup$ Did it actually work for you? $\endgroup$ – WhatAMesh Aug 11 '18 at 20:56
  • $\begingroup$ yes no more artifacts in the 3D view so far $\endgroup$ – Chris Aug 11 '18 at 20:59
  • $\begingroup$ @Chris Ok, great! $\endgroup$ – WhatAMesh Aug 11 '18 at 20:59

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