I build a Zig-Zag-mechanic from a bone chain and enabled Inverse Kinematics for the first bone and the whole chain. When contracted it should look like this: VVVVVVV Currently it is a straight line of bones like this: --------------- Now the fun part ;)
How can I force the bones to always build this ZigZag-Pattern if the IK-enabled bone is moved directly towards the opposite of the chain? How can I force the bone chain into one plane of movement? How can I force the bone chain to build a half circle if the IK-enabled bone is not directly moved towards the end of the chain? The movement of the IK-enabled bone always is in the same plane as the rest of the bones. I tried "Limit rotation" but this does not work for me (which either could mean, that I did something wrong or "Limit rotation" is the wrong tool.
How can I acchieve what I want to do?