Today I have been working on creating a bone layout for a mesh and I want to move the bones around to work with my models.

The problem with my mesh and bones are that when I connect them with the automatic weights feature my mesh rotates 90 degrees, and when I add weights myself the bones do not connect to the mesh.

I tried everything and can't fix it. at this point I am desperate :l

Thank you Mopenter image description here (if you need the file to see it for yourself I am free to share it)

  • $\begingroup$ Do the mesh / and or armature objects have rotation? $\endgroup$ – batFINGER Aug 11 '18 at 10:14

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