I've been following this video: https://www.youtube.com/watch?v=VVHKBSknFhA

My character's foot seems to roll to the left, instead of down, when footRollCtrl.L (selected bone under Example) is rotated down.

Example: enter image description here

Bones settings: enter image description here

  • What if you change the Space to: Local Space instead of World space? – LeoNas Aug 10 at 18:48
  • @LeoNas all of them except for the IK bone use Local Space. I tried switching IK bone to Local Space, but the result is the same except that the whole foot moves up and down(toes don't stay on the "ground"). – Richard Aug 10 at 19:02
  • @LeoNas I think I got it. footRollCtrl.L bone had its axis messed up compared to other bones. I just rotated it to match other bones' rotation transform axis and it seems to behave now. Too see that I had to switch Transform Orientation from Global to Local. – Richard Aug 10 at 19:14

Axis were mismatching. Rotated the bone with wrong axis to match the rest and it works now.

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