# How can I parent a mesh to a vertex group?

I want my eyelashes to follow a strip on the lid but I can only parent it to 3 vertices of that polystrip. I tried the "child of constraint" and selected the vertex group that I want to constraint/parent it to but then the eyelashes are all of a sudden not in the place anymore where I wanted them ... what is a normal or working way to do that? Must be a pretty common issue I suppose.

Edit: I added a screenshot. I moved the lashes a bit away from the place that it should be to show it better. I basically just want to stick it to its place and have it move with the lid in sculpt and edit mode.

• Hi, maybe add a screenshot to clarify your example... – m.ardito Aug 10 at 15:56
• @m.ardito did that – Coffeehouse Aug 10 at 22:11
• Well I figured that I could instead also just spawn the hair directly on those faces, but I would still like to know how to parent or constraint or "stick" them instead (could be useful for other stuff too). – Coffeehouse Aug 10 at 22:34

Add a Surface Deform modifier to the eye lashes object. Then set the modifier target to the head. Click the 'Bind' button.