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Look at this picture, I have to fill the empty vertices.

enter image description here

The shape the face I have to fill is triangle. I can't keep edge loops after adding triangle faces, is there a way to avoid using triangle in this situation and keep edge loops work?

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Something like this can split triangle into quads, just cut it with Knife tool K. But geometry will become densier in this place.

P.S. Also, I want to mention that if you are doubting how to subdivide something to quads - use Subsurf Modifier set to Simple mode (Simple - because we need to keep original curvature without smoothing). This is easy and absolutely non-destructive way to see how it can be done. So, add modifier and set viewport shading to wireframe Z and don't forget to enable Draw all edges in object settings.

enter image description here

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  • $\begingroup$ Thanks. It is really hard make triangle to quad everytime. $\endgroup$
    – modernator
    Commented Aug 10, 2018 at 12:33
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    $\begingroup$ Nothing wrong with this answer, but, just curious... why not, say, just the leftmost of the yellow line segments? $\endgroup$
    – Robin Betts
    Commented Aug 10, 2018 at 12:47
  • $\begingroup$ Sorry, I don't quite get what you are asking. What do you want to do with the leftmost part? $\endgroup$
    – Serge L
    Commented Aug 10, 2018 at 13:06
  • $\begingroup$ Perhaps @RobinBetts is suggesting that only the left most cut is needed to create a quad: i.sstatic.net/U5p9a.png $\endgroup$ Commented Aug 10, 2018 at 15:22
  • $\begingroup$ @RayMairlot Yup, that was it... but Serge may have good reasons not to do that. $\endgroup$
    – Robin Betts
    Commented Aug 10, 2018 at 15:33

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