0
$\begingroup$

I'm using an image as texture for sky background on a sphere, however I'm unable to see inside of that sphere, which is the whole point of background image. Thanks. enter image description here

$\endgroup$
1
$\begingroup$

Select everything, click CTRL+N and then flip normals enter image description here Normals is the vector value that represents face's direction. By default normals are directed outside of the sphere, so everything will be displayed correctly only on this side. When you flip normals, you flip the direction of the faces to make them facing inwards.

Also, if you want to use this sky as background or lightning, make sure to check out what HDRI is and how to use it in blender.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.