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How can i exclude rendering an enviroment texture in Cycles but keeping all the lighting and reflections that i get from it? like, rendering with the background, but make it black (not transparent)

Already tried to render it as PNG Transparent and then in After Effects add a black background, but what i want is to directly render it on JPEG format with black background to save render time.

enter image description here

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    $\begingroup$ Is saving as .png and combining it with a black image not an option? $\endgroup$
    – WhatAMesh
    Aug 8, 2018 at 17:42
  • $\begingroup$ Yes, i already tried that, but i want it to render as a JPEG because i need to save render time. $\endgroup$
    – beavoru
    Aug 8, 2018 at 19:51
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    $\begingroup$ Look at the nodes in the last image. You can set the camera background independently. $\endgroup$
    – Leander
    Aug 8, 2018 at 20:23
  • $\begingroup$ Thank you, can you please explain to me how can i make the light node appear? i never used it before. $\endgroup$
    – beavoru
    Aug 8, 2018 at 21:18
  • $\begingroup$ Also, i need to keep an HDRI that makes the lighting look as i need, but apart of it i need to make the background look just black. It is like, the same to make it Transparent (without any background at all) but without getting any alpha channel and to make it appear black. $\endgroup$
    – beavoru
    Aug 8, 2018 at 21:21

1 Answer 1

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Finally what it worked was:

  • Unchecking the 'Transparent' option before anything
  • Checking 'Use Enviroment' at the Scene Tab
  • Most importantly, in the World Tab, uncheck 'Camera'

So with those options the objects will be affected with the background but the background itself will not appear as part of the render.

enter image description here

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