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I have a cylinder and I'm wondering how can I rig and make the two-part of it rotate? Do I have to divide it or there is any solution?

rotating hexagon image

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migrated from graphicdesign.stackexchange.com Aug 8 '18 at 1:36

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  • $\begingroup$ Your image link is not working. Consider to correct the error for better results in this system. $\endgroup$ – fred_dot_u Aug 7 '18 at 20:48
  • $\begingroup$ i'm trying again it doesn't work maybe i will remake the question $\endgroup$ – Gianmarco Aug 7 '18 at 21:23
  • $\begingroup$ try this imgur.com/yCdZ98S $\endgroup$ – Gianmarco Aug 7 '18 at 21:23
  • $\begingroup$ The image works and I've attempted to add it as an inline graphic. $\endgroup$ – fred_dot_u Aug 7 '18 at 22:28
  • $\begingroup$ I added it as an inline image, yet it appears not??? $\endgroup$ – fred_dot_u Aug 7 '18 at 22:34
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You have to separate it to work properly.

You could only rotate it in opposite directions in edit mode and be using shape keys to animate it, but it will mess the topology.

The easier way to do it is: delete the upper or down portion in edit mode and, in object mode, duplicate that object for further rotations or whatever.

I suggest you enter: https://blender.stackexchange.com/

Thare you will find a lot of people to help you better.

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  • $\begingroup$ so can i rig 2 separate object? $\endgroup$ – Gianmarco Aug 8 '18 at 6:49
  • $\begingroup$ yes, you could rig 2 separate objects or rig 2 separate meshes of the same object $\endgroup$ – moonboots Aug 8 '18 at 7:19
  • $\begingroup$ to do this i have to separate this and rig the 2 object together $\endgroup$ – Gianmarco Aug 8 '18 at 10:39

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