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I just started "playing" with blender after realising that I have to be able to design my own objects to make my own game without keep on using someone else's work/Unity Asset store prefabs. I never designed anything so, yeah, I can say I'm pretty horrible at it.

Everything was going somewhat fine but I don't know why my character's body is not moving smoothly at all. Could you tell me if I'm doing something wrong please?

Here's a video showing the current issue (I know I can use the paint brush to correct the distorted shapes when I rotate the figure but I'm pretty sure I screwed up somewhere with the armature movement part as it lacks smoothness)

EDIT: Here's a download link if you want to see my file:

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  • $\begingroup$ please share your file so that we can see $\endgroup$
    – moonboots
    Commented Aug 7, 2018 at 13:56
  • $\begingroup$ To share your file please use blend-exchange.giantcowfilms.com $\endgroup$
    – Dontwalk
    Commented Aug 7, 2018 at 14:01
  • $\begingroup$ I just posted a download link from wetransfer (main post), is it ok like that or do I have to go through that way @Dontwalk ? Also thanks for the answers, but either I'm blind or I don't really know which kind of dependency I'm missing... $\endgroup$ Commented Aug 7, 2018 at 14:05
  • $\begingroup$ @ 4ever an Amateur - It is best to use blend-exchange.giantcowfilms.com so it will always be associated with your question for people searching for answers in the future. $\endgroup$
    – Dontwalk
    Commented Aug 7, 2018 at 14:26
  • $\begingroup$ Done, @Dontwalk . Thank you for letting me know. Post updated. $\endgroup$ Commented Aug 7, 2018 at 14:32

1 Answer 1

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Deactivate the Snap option (magnet icon on the horizontal bottom bar of your 3D view).

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  • $\begingroup$ Don't tell me it was this easy...I'll check it out once I get back home. Thanks for the comment, @moonboots $\endgroup$ Commented Aug 7, 2018 at 14:32

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